Belated Desktop Tuesday, but with a Trailer!
Hi guys. The whole second half of my Tuesday was consumed tracking down a particularly nasty bug. Now that it’s been squashed, here’s a brief but juicy update on our progress, in video form! It’s best...
View ArticleDesktop Tuesday, Peeking Inside Buildings
Happy Tuesday! The team continues to make steady progress on multiple fronts: building, UI, and combat. To keep the good mojo going, I’m experimenting with making these updates in video form. Let’s see...
View ArticleDesktop Tuesday, Combat Engine!
Hi! As I’ve mentioned before, right now we’re primarily working on two systems: building and combat. My last few updates have focused on the building system, so this week I’m changing gears and pulling...
View ArticleHeads Up, Desktop Tuesday stream edition, next Tuesday, 5/27, 4:00 PM U.S....
Hi guys. Just a quick note that I’ll be streaming development of the game next Tuesday on our Twitch.tv channel. As usual, I’ll show off a little bit of the latest work-in-progress features, try to get...
View ArticleDesktop Tuesday, User Interface Upgrades
Here’s this week’s Tuesday update video. There’s a guest appearance in the video in the 2nd half. Our most accurate ETA for an Alpha 4 is “sometime in June…hopefully.” Also, remember I’ll be doing a...
View ArticleDesktop Tuesday, Scoreboard and Town Metrics
Hi guys. Good news, I got a real microphone! So the audio in this week’s video should be much improved. Here it is, with a brief text summary below the video. In Game Scoreboard The scoreboard is...
View ArticleDesktop Tuesday, The Building Designer!
Hi everyone. As you’ve figured out by now, Desktop Tuesday is slightly belated this week. I spent all day yesterday fixing up the UI for today’s feature, the building designer! This is the uber tool...
View ArticleDesktop Tuesday, Alpha 4 Update!
Hi guys. Not much to report this week, as we’re all jamming away at getting Alpha 4 out of the door. Here’s a quick video outlining our progress. Alpha 4 Major Features Stage 1 of the Building Designer...
View ArticleDesktop Tuesday, Tuning the Game Pace
Hi guys. We’re still hard at work on Alpha 4, bug fixing and tuning. This week’s video focuses on a major aspect of what makes the game fun, pacing! We’ve been fine tuning all kinds of variables so...
View ArticleVery Raw Alpha 4 Pushed to Steam Unstable Branch!
Hi guys, We are far enough into our release progress for Alpha 4 that we’ve decided to release what we have to the Steam Unstable branch. This post has instructions for how to access the branch. When...
View ArticleDesktop Tuesday, Roof Customizations!
Hi. The Alpha 4 crash reports are flowing in, so thanks for your help in testing and providing feedback. The next step for us is of course to knock out all these bugs and get to a stable, high quality...
View ArticleDesktop Tuesday, Worker Defense Mode!
Hi guys. Really quick update this week. As some of you know, Tony and I run a really big fighting game tournament annually, and it’s coming up this week! So we’ve been extra, super busy, and will...
View ArticleDesktop Tuesday: Using Our Heads
Hey Everyone, Stephanie here. Last weekend’s EVO 2014 was so epic* that Tom and Tony are still out of the office today tying up loose ends. Since Chris, Albert, Doug, and I are mostly wrestling weird...
View ArticleAlpha 4 Progress Update!
Hi guys. Progress continues on Alpha 4. Thanks to all of you who have tested so far, we’ve been able to shake out most of the crashing bugs, so the game is back to being pretty darn stable. We will...
View ArticleQuick Update, Video Update Coming Tomorrow
Hi ho. I actually just remembered that it’s Tuesday (time flies when you’re building games), so this week’s video update will have to wait until tomorrow. To tide you over, here’s a juicy screenshot of...
View ArticleIntroducing the Weaver
This week we have officially put the Weaver into the game! Here’s a quick rundown and video of the weaver in action. For this week’s video, I tried to capture myself actually playing the game a little...
View ArticleA Few Last Minute Features Before Alpha 4
Hi everyone. We are starting our development push for the Alpha 4 stable release. That means we’re tying up a few loose ends and fixing the last wave of bugs before the release. It’s hard to give an...
View ArticleExperimenting with New Building Features
Yeah, so over the past two weeks we’ve added lanterns, custom buildings, and ladders. We are now officially reaching critical mass, where you can combine the building features to make some cool (and...
View ArticleAlpha 4 (Build 114) Pushed to Steam Unstable
Hi everyone. We’ve pushed a new build to the Steam unstable branch. As usual, this build has known bugs and issues, which we are actively resolving before pushing the official Alpha 4 to Steam and...
View ArticleSteam Unstable branch updated with Alpha 4 Build 118
Hello, The march to Alpha 4 continues, with a new release that fixes the most serious bugs you guys have reported to us. Along the way it adds a handful of new craftable items. Here’s a change list....
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