Hi everyone. We’ve pushed a new build to the Steam unstable branch. As usual, this build has known bugs and issues, which we are actively resolving before pushing the official Alpha 4 to Steam and Humble Bundle. Our sole focus now is to get these bugs resolved so we can push out the final Alpha 4 for all of you.
As many of you were able to guess, this new release pushes out the updated Trapper! And here she is.
Introducing the Trapper (ver 2.0)
Those who have been around for a while will remember the original version of the trapper, where you manually placed and harvested traps. The idea was to give you a different kind of gameplay, but we found that even this small amount of micro really clashed with the overall “orchestrate then observe” vibe that we have going in the game. So, Trapper 1.0 had to bite the dust.
But she’s back now, and better than ever! Here’s a brief rundown for her new interaction model.
- As the player, you can place “Trapping Grounds” using the Zones UI, indicating where the trapper should hunt.
- The Trapper will survey the grounds and decide on the best place to put her traps.
- Over time, critters will be attracted to the traps. Depending on a couple of factors, they will either be caught or not caught!
- Every now and the the Trapper will return to the Trapping Grounds to survey her traps, and “harvest” any trapped critters.
Give it a whirl and let us know what you think. You can report bugs in the Active Bug category of our Discourse.