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Desktop Tuesday. More on Sleep Implementation, Now with Beds!

This week I’m continuing my work on the sleep system. A first cut of this puppy is more or less done. As you can see from this debug screenshot, we have beds! And people have learned how to sleep in...

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Team Radiant Levels Up, Landscapes, and Streams!

Lots to talk about this week. Most importantly, were are very happy to welcome Albert to Team Radiant! Albert is Tony’s old college roommate. We’ve been bugging him to come help us with Stonehearth for...

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Desktop Tuesday, Quick Crafter Update

Hi guys. I’ve spent most of the past week coding, improving the UI by adding things like hotkeys, icons to buttons, etc. Of course, code isn’t particularly interesting to look at (unless maybe you’re a...

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Desktop Tuesday: Crafter UI

Hey Everyone! Tom and Tony are at a family reunion, so Albert and I are holding down the fort with terrain generation and crafting, respectively. In the spirit of Desktop Tuesday, here’s a screen-cap...

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Desktop Tuesday: Bonus Story, The Ash Girl

Inspired by weeks of working on the crafter, Radiant Entertainment’s Lore Department brings you: Story Hour with Selmer Windpipe, Ascendancy Taleteller: Once upon a time, in the town just over the...

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Desktop Tuesday, We’re Moving! Plus Reworking the Wolf

Tony and I are back from vacation this week. Thanks to Stephanie for holding down the fort and updating Desktop Tuesday while I was out! It’s been a busy and exciting week here, and of course it’s only...

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Moving Day!

I’m taking this photo from our brand new office! The IKEA truck is downstairs delivering our office furnishings, and Tony is off packing our old gear up in a U-Haul for transit. We already have...

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Moving Day, Part 2

The Great Radiant Move In of 2013 continues. The bad news is that there’s lots to be done around the office. The place is still being wired for Ethernet, and the main room’s power outlets don’t work....

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Live Stream Tomorrow, Tuesday Sept 10, 4:00 PM US Pacific time

Hi guys, Just a quick note that this week’s Desktop Tuesday will be a live edition! I’ll stream and answer your questions starting at 4:00 PM, U.S. Pacific time. I’ll also give you guys a quick tour of...

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Desktop Tuesday, A pile of Carpenter craft-ables

Work continues on the crafting system, world generation, and renderer. This post will focus on the progress we’ve made on crafters. The very basics of the system are pretty much done. We can write a...

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Desktop Tuesday, Skinning the Crafting UI

Progress continues on all fronts. The past few weeks I’ve been working on and off at making parts of the UI easily reskinnable, in this case the crafting interface. The UI for each kind of crafter...

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Desktop Tuesday: General progress, terrain, and live stream tomorrow!

A couple of you have asked for more content-related weekly updates. I’m happy to oblige. Terrain Generation! Here’s a sampling of Albert’s awesome work on randomly generated terrain. I would say that...

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Desktop Tuesday: Like a Volleyball Team of Hyperactive Goldfish

Hey Everyone! Stephanie here. Desktop Tuesday’s a bit late today because everyone at the office is working so hard, but here’s a peek at the contents of my monitor: Note: If things look a little flat,...

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Desktop Tuesday, Live streaming Today and Thursday, 4:00 PM PST

This week we continue our march toward the preview release in December. As usual, our time is divided between slow but steady progress on gameplay and on the boring-but-essential features that we need...

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Desktop Tuesday, A sneak peak at construction

Hi. As I said last week, Tony has been pounding away at a re-vamped construction system. A part of this is the ability to show planned-but-not-constructed buildings in a blue, wire-frame mode. Here’s a...

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Desktop Tuesday. More UI work, plus women!

Hello. Another week of slow but steady progress on the core building and crafting features. A bunch of you tuned into my impromptu live stream (you check out the archive here) , where I drafted a bunch...

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This is a bush. Live stream today at 4:00 Pacific!

This week the team continues to push towards our December preview release. We’re doing a lot of things that you’ll be able to see in the game, but also a lot of behind-the-scenes work like crash...

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Behind the scenes with Bush #4

Hey Everyone! Stephanie again. As Tom mentioned in last week’s livestream, we’re working together on food! In today’s test environment, young Sean Connery brave Willad Northpoint is harvesting berries...

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Plans for the Stonehearth Soundtrack

I’m Doug, a sound designer who just recently joined the Stonehearth team. I couldn’t be more excited to help make this game sound as great as it looks and plays. Where it’s my job to make the amazing...

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Download the Stonehearth Graphics Test!

Team Radiant is pleased to announce the release of… …wait for it… …wait some more… …the Stonehearth Graphics Test! This is a small program running our Stonehearth engine that, with your help, will...

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