Little Fixes
This unstable release contains a number of small improvements and fixes, in preparation for some larger features arriving in upcoming weeks.
- Added ladder climbing animations.
- Added crafting order gold value display.
- Added basic window dragging functionality to the Town Overview, Citizens, Change Jobs, and Town Overview windows.
- Added the ability to control water color by biome data (for mods).
- Improved celebrations to have citizens converse more, about more things.
- Improved crafting order appeal display.
- Improved performance of waterfall rendering.
- Partially switched the action menu to new icon styles.
- Updated town progression unlocks:
- Hearth upgrade is now considered as Tier 2, giving the existing Tier 2 rewards.
- The final step to Township, where a shrine/fountain is built, now gives Tier 3 music, along with decorations matching your chosen shrine.
- Moved mod configuration to a separate UI as an initial part of an upcoming refactor.
- Adjusted appeal of Ingots.
- Fixed quick-saving and quick-loading in very rapid succession causing the game to be unable to save.
- Fixed hearthling playing carried animation when incapacitated.
- Fixed hard to reach mining zones not being mined (e.g. mining an ore vein using a ladder).
- Fixed some door models being off-center.
- Fixed being unable to cancel defend commands.
- Fixed level requirement display in team workshop now that crafters start at level 1.
- Fixed the Bronze Ingot recipe not indicating that it produces two Ingots.
- Fixed bug in town upgrade celebration if a citizen joins between the congregation and celebration phases.
- Fixed the stone maul recipe requiring level 1 instead of level 2.
- Fixed the bow talisman having an incorrect iconic.
- Fixed an error in crafting progress timers.
- Fixed the “override” mixin mode not working on Lua files (for mods).