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Steam Latest Updated to release 572

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Some new goodness delivered to our almost-Alpha 17 release branch, including some cool building and scaffolding improvements.

IMPORTANT: Have a structure that isn’t building properly or won’t build at all? Try this release — but be aware that the new building/scaffolding upgrades will not work on buildings-in-progress. So please start buildings with a clean slate (placing a saved template is fine). We really want to know how these fixes work for you… so post your results in Discourse.

Improvements

  • New ahead-of-time scaffolding system: Hearthlings now think hard about scaffolding before they start building, resulting in fewer unbuildable structures. Will not work for buildings that are already in-progress.

Bug Fixes

  • Fix for combat UI not unlocking party when footman is promoted
  • Fix for combat units not patrolling
  • Fix for error when tearing down scaffolding: ‘invalid reference in native destination::get_reserved’
  • Fix to farm level requirement not showing when first creating a farm
  • Fix for too many monster spawns on hard mode due to generator timer calculation errors
  • Fix for ai spin when trying to sleep after a bed’s owner has changed
  • Repairing turrets and traps no longer requires a repair pack
  • Fix engineers repairing traps and turrets that are targeting an enemy/in combat

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