We’ve updated Stonehearth Alpha 14 on our Steam latest (unstable) branch.
Thanks to everyone who identified bugs and hiccups. Please keep those reports coming.
Here’s what you’ll find in this release:
- Performance optimizations for towns with lots of placed items
- Performance optimizations for compound actions
- Remove stone bricks from crypt drops
- Tweaks to crypt loot
- Tweaks to armor stats
- Party banners now reflect the party that they belong to, and toasts show the command
- Parties in the UI are disabled until you have a footman
- Normalized lots and lots of net worth/prices
- Fixed a lot of UI slowness due to information oversharing from server
- Sound effects for new monsters
- Performances improvements in crafters
- Fixed error where json was not serializing tiny ints correctly
- Sell items at their net worth, buy with a multiplier based on the store
- Added resale value to safety banners
- Goblin stockpiles now start with wood
- Various fixes to make hair work with palettes
- Combat music should only start when combat is joined
- Various combat-related tuning fixes
- Engine errors are now remoted properly to UI
- Prevent combat tools from stacking on top of each other
- Fixed bug with combat actions not correctly unsetting sitting/carrying postures
- Stone golems now drop things
- Goblins are now neutral to everyone during goblin chief camp encounter
- Scale up giant zombie raid weapon
- Various memory leak fixes
- Added courage tonic
- All tonics can now be placed/moved about in the world so you can put them in crates and get them back out
- Optimizations to the task group/AI model
- Hearthling Therapist selections persist over save/load
- Performances improvements in specific item
- Change job name correctly in unit frame when job changes
- Show button to delete incompatible saves
- Health indicator should now appear above giant zombie
- Fix issue where people don’t play idle animations