Hi everyone. Alpha 9 is officially out the door, and man this one was a big one! Humble Bundle users, you can download the new build from your My Library page at http://humblebundle.com. This release contains some big new features, along with performance and stability improvements. Thanks to everyone who helped test the build and provide bug reports.
Here are patch notes for this release
Stonehearth Alpha 9 Patch Notes
- 64-bit Client! We are now shipping both 64-bit and 32-bit versions of the game. If you’re running a 64-bit OS, we highly suggest using the 64-bit version. Choose your game version from the System tab of the Settings screen.
- New Harvesting Commands. The new commands are:
- Clear, to completely destroy unwanted items
- Cancel Orderm to undo previously issued harvest commands
- Loot, to steal items that belong to someone else. For now this means just the goblins
- Combat Rebalance. Each individual goblin is now much more of a threat, but they will come at you in fewer numbers. Also, there are now serveral different kinds of goblins, with different stats and behaviors.
- Combat Scenarios. The goblins now organize themselves into structured raiding camps. You’ll need to find a way of dealing with them once they set up camp near your town.
- Combat Music! The music will now change when one of your hearthlings sees an enemy.
- Shops. Travelling merchants will visit your town every now and then. You can sell your excess inventory for gold, and use that gold to buy from all merchants
- Autosave! Turn autosave on and off from the save/load screen. When on, the game will save every 5 minutes.
- Bug Fixes
- In the build HUD, don’t show zones that the player doesn’t own.
- Fix display of ghost item rendering on structures
- Inanimate objects no longer write journal entries when they die
- Fix tearing down buildings after construction has started
- More region calculation optimizations
- Speed up the ambient-occlusion algorithm
- Fix bug in the selection of doors, windows, and doodads in the building designer
- Significant performance increases to nav-grid calculation (used by the pathfinder). The game should not longer hiccup when building roads or mining.
- Properly restore real-time timers on load (fixes zombie worker bug)
- Fix demotion of the Shepherd
- Fixes to calculation of water-tight regions (shhhh, you’re not supposed to know about water yet)
- Fix for unexplored region being misplaced on load occasionally
- Fix bug where job talismans were not properly assigned to their workshops
- Increased logging infrastructure to help us better diagnose your automatic crash reports
- Error boost::interprocess::bad_alloc should be eliminated, or at least very greatly reduced.
- Clicks will no longer go “through” the UI and hit the game world when the game is not exactly 1.777:1 aspect ratio. AKA, the “ghost UI” bug
- The chromium log no longer spams when starting or loading a game
- Fixed script error when growing corn
- Fix bug where on some systems the game would take several minutes to startup or load when there were many save games present