Good news and bad news today guys. Bad news first.
The fan on my computer has ceased operating entirely, so I don’t have the ability to put together a weekly video. Here are the guts of my poor, fan-less development box.
The good news is we’re in the final testing phase for Alpha 5! This release is mostly devoted to bug fixes, though we did manage to sneak in a fix to the picket fence. We are planning a final push to the unstable branch now, and if the thing doesn’t completely blow up we will make it available to all Kickstarter backers and pre-order customers. This process may take us day or two. We appreciate your patience.
In other news, we put our heads together and brainstormed on the next major features to add to the game once Alpha 5 is out the door. Here’s what we came up with.
Upcoming Development Focus
- Building Improvements: Usability improvements, cost estimates as you make a building plan, building templates, and more!
- Class Progression: Your units will level up in their chosen class, gaining new perks along the way. Crafters will earn new recipes, gatherers will gather cooler stuff.
- Mining: The ability to mine into the earth. Make your own subterranean caverns, mine for stone and minerals, etc.
- Roads: You will be able to build roads. Citizens will travel faster on roads
- Trading: The ability to buy and sell goods from travelling vendors who visit your town.
Some of these will take weeks. Others will take….longer. So expect them to trickle in over the coming months. Ever onwward!